Game Developer
Work
Experience
January 25, 2024 - Present
Unity Integrator
Dreamlords Digital
Started work as a Unity 3D Game Integrator working on client projects
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Mainly doing integration work for a game project using Unity 3D
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Worked with a team of engineers to make use of their tools and scripts for integration work
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Worked with a team of artists in the integration of a project's game art assets and animations
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Worked with a team comprised of international members in different time zones on a project as an integrator
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Worked with a team in the ongoing development of internal projects
December 20, 2019 - Present
Lead Developer
Katakata Creative
My work as the Lead Developer is mainly creating and maintaining the core game systems and features used in our projects. Currently have a game set for release on Steam
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Creation and maintenance of game core systems and tools used by the team
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Worked with a team of artists in the implementation and management of various art and animation assets
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Worked with the team in game design from game mechanics, features, and level designs
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Worked with the sound engineer in the implementation of various music and SFX assets including spatial audio and rhythm-based mechanics
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Worked with other developers in the maintenance and optimization of games including bug fixing, feedback implementation, and troubleshooting
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Handled a project management role in the team delegating tasks, tracking progress, and setting milestone deadlines while performing my usual responsibilities as Lead Developer
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Taught the team source-control management primarily using GitHub and continued on as the team's PR Manager
January 22, 2020 - February 23, 2024
Full Stack Developer
Anino Inc.
Started work as a Software Engineer and later as a Full Stack Developer mainly working on 2D Mobile Games
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Mainly development of mobile games for both Android and iOS
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Worked with a team of developers to maintain and optimize the company's games for a smoother experience
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Worked with another engineer on the use and management of back-end functions and services for games
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Implementation of 3rd party services with the Back-end engineer
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Worked with services such as Firebase as an online storage for various player and game data
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Worked with a team of artists to implement and manage the art and animation assets for games
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Worked with a team comprised of international members in different time zones on a project as the lead developer managing tasks, helping with tasks, and managing project deployments
January 2018 -
May 2018
Developer Intern
Indigo Entertainment
Worked as a developer intern learning the ins and outs of game programming, game project life-cycle, and source-control management
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Learned the basics of gameplay programming from industry professionals mainly using Haxe with OpenFL
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Learned the basics of source-control management using Mercurial
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Created game prototypes like Snake, Match 3, and Choose Your Own Adventure types as training
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Participated in some discourse regarding suggested game features on the company's main game projects
Education
2015 - 2019
De La Salle University - Manila | Bachelor's Degree
Bachelor of Science in Computer Science with Specialization in Software Technology
Skills
& Expertise
Languages
Technical Skills
Engines & Frameworks
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C#
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C
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Java
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TypeScript
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JavaScript
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SQL
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Python
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Object Oriented Programming
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Git
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FMOD
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Trello
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Jira
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Firebase w/ Firestore
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Agile development
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Mercurial
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.NET Programming
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OpenFL
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Google Analytics
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Google Cloud Platform
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BigQuery
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Unity
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React
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Node.js